UNITED STATES

SECURITIES AND EXCHANGE COMMISSION

Washington, D.C. 20549

FORM 6-K

REPORT OF FOREIGN PRIVATE ISSUER PURSUANT TO RULE 13a-16 OR 15d-16 UNDER THE

SECURITIES EXCHANGE ACT OF 1934

For the month of February, 2020

Commission File Number 001-39001

Blue Hat Interactive Entertainment Technology

(Translation of registrant’s name into English)

     

7th Floor, Building C, No. 1010 Anling Road

Huli District, Xiamen, China 361009

(Address of principal executive office)

Indicate by check mark whether the registrant files or will file annual reports under cover of Form 20-F or Form 40-F. Form 20-F ☒ Form 40-F ☐

Indicate by check mark if the registrant is submitting the Form 6-K in paper as permitted by Regulation S-T Rule 101(b)(1): ☐

Note: Regulation S-T Rule 101(b)(1) only permits the submission in paper of a Form 6-K if submitted solely to provide an attached annual report to security holders.

Indicate by check mark if the registrant is submitting the Form 6-K in paper as permitted by Regulation S-T Rule 101(b)(7):☐
 

Note: Regulation S-T Rule 101(b)(7) only permits the submission in paper of a Form 6-K if submitted to furnish a report or other document that the registrant foreign private issuer must furnish and make public under the laws of the jurisdiction in which the registrant is incorporated, domiciled or legally organized (the registrant’s “home country”), or under the rules of the home country exchange on which the registrant’s securities are traded, as long as the report or other document is not a press release, is not required to be and has not been distributed to the registrant’s security holders, and, if discussing a material event, has already been the subject of a Form 6-K submission or other Commission filing on EDGAR.

 

 

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Attached hereto as Exhibit 99.1 and incorporated herein by reference is a copy of an Investor Presentation dated February 2020 of Blue Hat Interactive Entertainment Technology.

 

Exhibit No. Description of Exhibit
99.1 Investor Presentation dated February 2020

 


 

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SIGNATURES

Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned, thereunto duly authorized.

Date: February 7, 2020

 

BLUE HAT INTERACTIVE

ENTERTAINMENT TECHNOLOGY

   
  By: /s/ Xiaodong Chen
    Name: Xiaodong Chen
    Title: Chief Executive Officer and Director

  

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1 Blue Hat Interactive Entertainment Technology (NASDAQ: BHAT) Investor Presentation February 2020

 
 

NASDAQ: BHAT Forward - Looking Statements This presentation contains forward - looking statements that are based on the beliefs and assumptions of the management team of Blue Hat Interactive Entertainment Technology (“Blue Hat”), and on information currently available to such management team. These forward - looking statements are subject to numerous risks and uncertainties, many of which are beyond Blue Hat’s and its subsidiaries' and affiliates' control. All statements, other than statements of historical fact, contained in this presentation, including statements regarding future events, future financial performance, business strategy and plans, and objectives of Blue Hat for future operations, are forward - looking statements. Although Blue Hat does not make forward - looking statements unless it believes it has a reasonable basis for doing so, Blue Hat cannot guarantee their accuracy. These statements are only predictions and involve known and unknown risks, uncertainties and other factors, which may cause the actual results, levels of activity, performance or achievements of Blue Hat and Blue Hat’s industry to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward - looking statements. You should not place undue reliance on any forward - looking statement. Blue Hat undertakes no obligation to update or revise publicly any of the forward - looking statements after the date hereof to conform the statements to actual results or changed expectations except as required by applicable law. This presentation contains industry, statistical and market data from Blue Hat’s internal estimates and research as well as from third party publications, surveys and reports. Although Blue Hat has not independently verified the accuracy or completeness of the data contained in these industry publications, surveys and reports, Blue Hat believes the publications, surveys and reports are generally reliable, although such information is inherently subject to uncertainties and imprecise. In addition, the industry in which Blue Hat operates is subject to a high degree of uncertainty and risk due to a variety of important factors. As a result, these and other factors could cause results to differ materially from those expressed in the estimates made by Blue Hat and third parties. This presentation uses Blue Hat’s trademarks. This presentation also includes trademarks, logos, trade names and service marks that are the property of others. Trademarks, logos, trade names and service marks referred to in this presentation may appear without the ® and ™ symbols, but those references are not intended to indicate that Blue Hat will not assert its rights, or that the applicable owner will not assert its rights, to the fullest extent under applicable law. The trademarks, logos, trade names and service marks appearing in this presentation belong to their respective owners and do not provide or imply any endorsement, sponsorship or affiliation. 2

 
 

3 NASDAQ : BHAT Immersive Education for Preschoolers Community - based gaming platform Toys with AR and mobile game features Company Overview We are a producer , developer and operator of augmented reality (“AR”) interactive entertainment games, toys and educational materials in China. https ://youtu.be/_Fd9QRBryPA

 
 

NASDAQ: BHAT 4 Investment Highlights • Differentiated offerings in two main business lines: toys and education • Diversified product portfolio for different age groups • Strength in R&D: industry leader in research and development of AR technology, games and educational content • G rowth in both revenue and profitability

 
 

NASDAQ: BHAT 5 Financial Highlights R evenue growth and profitability (US$ MM) 6.7 7.5 4.2 5.3 1.8 3.1 63.4% 70.8% 0% 10% 20% 30% 40% 50% 60% 70% 80% 0 1 2 3 4 5 6 7 8 1H 2018 1H 2019 Revenues Gross Profit Net Income Gross Margin 1H 2018: Six Months Ended June 30, 2018 (unaudited) 1H 2019: Six Months Ended June 30, 2019 (unaudited)

 
 

NASDAQ: BHAT 6 Financial Highlights Revenue growth and profitability (US$ MM) 1.8 3.2 1.2 2.2 0.03 1.1 68.3% 70.0% 0% 10% 20% 30% 40% 50% 60% 70% 80% 0 0.5 1 1.5 2 2.5 3 3.5 2Q 2018 2Q 2019 Revenues Gross Profit Net Income Gross Margin 2Q 2019: Three Months Ended June 30, 2019 (unaudited) 2Q 2018: Three Months Ended June 30, 2018 (unaudited)

 
 

NASDAQ: BHAT 7 Toys Market in 2018 Traditional Toys 25% Electronic Toys 75% *Source: Euromonitor. Reflects approximations. 135.6 0 100 200 300 2013 2018 Toys and Games Industry in China* Shift towards intelligent and interactive products Retail Sales of Toys & Games in China (in RMB bn) CAGR: 19.1% 324.1 21% 7% 0% 10% 20% 30% Traditional toys Eletronic toys Annual Growth Rate (2018) 400

 
 

KLG 2/6/2020 Please provide us with a copy of this source. NASDAQ: BHAT AR Interactive Entertainment Industry 8 * Source: Digi - Capital. Reflects approximations . Few direct competitors in China Great potential of AR application in educational materials Mature technological infrastructure for AR Favorable Chinese government policies Global AR Industry Revenues in 2023 $85 - 90 billion* Chinese AR Industry Revenues in 2020 $55 billion*

 
 

NASDAQ: BHAT 9 AR technology to enhance interactive gaming experience In - house developed toys that are competitive in consumer markets 12 - 28 years AR Racer 5 - 12 years Blue Hat IP toys – Yoyo Cat Licensed IP toys – Talking Tom and Friends Crazy Bugs* AR Dinosaur 3 - 6 years AR picture books Play - based learning center Smart immersive education initiatives Diversified Product Offering 12 - 40 years Mobile games (“Quan Min Dou Yu”) “Qi” platform *Previously named “AR Need a Spanking” Age

 
 

NASDAQ: BHAT Research and Development ~Half of headcounts are in research and development teams, located in Xiamen and Fuzhou, China Robust intellectual property portfolio covering: Photosensitive induction technology Gesture - sensor technology Infrared induction technology AR identification technology 10 * As of March 31, 2019. authorized patents* copyrights for art work* registered trademarks* software copyrights* patents in various stages of the patent application process* applications for PCT international patents* 71 27 44 14 178 645 Software Hardware +

 
 

Primary Products - AR Racer AR Racer is a car - racing mobile game with a small physical toy car that is placed onto the user’s mobile device screen. https://youtu.be/ksQjA8B6fmI NASDAQ: BHAT Physical toy car with nano - adhesive materials with lighting and vibration effects Photosensitive recognition technology enables communication between the toy car and the game Stimulant track and real feedback includes collisions in games, acceleration and physical car lights and vibration, creating enhanced racing experience 11

 
 

NASDAQ: BHAT Seamless integration of hardware and software brings live gaming experience Market - proved product upgraded with AR experience Intelligent capture recognition technology synchronizes information with software in real time Primary Products – AR Crazy Bug AR Crazy Bug (previously named “AR Need a Spanking ”) is an exciting combat game with a ladybug shaped electronic toy. https://youtu.be/ixbRBdNP1eY 12

 
 

Products in Development - Fidolle Ball - jointed “ smart doll” Fidolle contains multiple built - in sensor chips allowing users to trigger challenges through Bluetooth technology NASDAQ: BHAT Nurturance product Aid users in the development of communication and interpersonal skills Fidolle community Integrate online and offline relationships and activities with a dedicated communications forum and Fidolle platform using a variety of social games 13

 
 

NASDAQ: BHAT Growth Strategy 14 Open offline experience stores to strengthen sales and marketing September 2018 – 1 st offline experience store in Xiamen October 2019 – 1 st play - based learning center in Xiamen Continue to open or franchise stores Enhance game content & new product launches AR Dinosaur AR Racer – new version Fidolle – smart doll Strategic investments

 
 

Smart Immersive Education Initiatives NASDAQ: BHAT • Immersive educational products for use in preschools in China to enrich learning through AR technology • Developed based on research by Blue Hat’s in - house team of educational experts • I nstructors trained by Blue Hat • Content developed according to latest government guidelines on preschool education • Participating preschools include: - state - operated preschools - privately - operated preschools Physical Immersive Education Classes Cognitive Immersive Education Classes Smart Screen Immersive Education Classes 15

 
 

NASDAQ: BHAT 16 Sales and Marketing – Offline and Online ~100 offline retailers in 5 provinces: Jiangsu, Liaoning, Fujian, Sichuan and Shaanxi

 
 

NASDAQ: BHAT 17 Income Statement Summary (unaudited) Balance Sheet Summary (unaudited) Financial Summary For the Three Months Ended June 30, 2019 2018 ($US MM) ($US MM) Revenues 3.2 1.8 Gross Profit 2.2 1.2 Gross Margin 70.0% 68.3% Net Income 1.1 0.03 June 30, December 31, 2019 2018 ($US MM) ($US MM) Current assets 9.6 25.7 Total assets 38.2 35.5 Current liabilities 6.8 7.1 Total liabilities 6.8 7.2 Total equity 31.3 28.3 For the Six Months Ended June 30, 2019 2018 ($US MM) ($US MM) Revenues 7.5 6.7 Gross Profit 5.3 4.2 Gross Margin 70.8% 63.4% Net Income 3.1 1.8

 
 

NASDAQ: BHAT 18 Contact Investor Relations Blue Hat Interactive Entertainment Technology Email: ir@bluehatgroup.net For more information, please visit: ir.bluehatgroup.com

 
 

NASDAQ: BHAT 19 Q&A Thank you!