UNITED STATES

SECURITIES AND EXCHANGE COMMISSION

Washington, D.C. 20549

FORM 6-K

REPORT OF FOREIGN PRIVATE ISSUER PURSUANT TO RULE 13a-16 OR 15d-16 UNDER THE

SECURITIES EXCHANGE ACT OF 1934

For the month of January, 2020

Commission File Number 001-39001

Blue Hat Interactive Entertainment Technology

(Translation of registrant’s name into English)

     

7th Floor, Building C, No. 1010 Anling Road

Huli District, Xiamen, China 361009

(Address of principal executive office)

Indicate by check mark whether the registrant files or will file annual reports under cover of Form 20-F or Form 40-F. Form 20-F ☒ Form 40-F ☐

Indicate by check mark if the registrant is submitting the Form 6-K in paper as permitted by Regulation S-T Rule 101(b)(1): ☐

Note: Regulation S-T Rule 101(b)(1) only permits the submission in paper of a Form 6-K if submitted solely to provide an attached annual report to security holders.

Indicate by check mark if the registrant is submitting the Form 6-K in paper as permitted by Regulation S-T Rule 101(b)(7):☐

Note: Regulation S-T Rule 101(b)(7) only permits the submission in paper of a Form 6-K if submitted to furnish a report or other document that the registrant foreign private issuer must furnish and make public under the laws of the jurisdiction in which the registrant is incorporated, domiciled or legally organized (the registrant’s “home country”), or under the rules of the home country exchange on which the registrant’s securities are traded, as long as the report or other document is not a press release, is not required to be and has not been distributed to the registrant’s security holders, and, if discussing a material event, has already been the subject of a Form 6-K submission or other Commission filing on EDGAR.

 

 

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On January 31, 2020, Blue Hat Interactive Entertainment Technology issued a press release announcing its financial results for the second quarter of 2019 and the first half of 2019, a copy of which is attached hereto as Exhibit 99.1 and is incorporated herein by reference.

 

Exhibit No. Description of Exhibit
99.1 Press Release dated January 31, 2020

 


 

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SIGNATURES

Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned, thereunto duly authorized.

Date: January 31, 2020

 

BLUE HAT INTERACTIVE

ENTERTAINMENT TECHNOLOGY

   
  By: /s/ Xiaodong Chen
    Name: Xiaodong Chen
    Title: Chief Executive Officer and Director

  

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Blue Hat Interactive Entertainment Technology Announces Second Quarter 2019 and First Half 2019 Unaudited Financial Results

 

XIAMEN, China, Jan. 31, 2020/PRNewswire/ -- Blue Hat Interactive Entertainment Technology (“Blue Hat” or the “Company”) (NASDAQ: BHAT), a producer, developer and operator of augmented reality (“AR”) interactive entertainment games, toys and educational materials in China, today announced its unaudited financial results for the fiscal quarter and six months ended June 30, 2019.

 

Second Quarter 2019 Financial Highlights[1]

 

·Total revenues increased 74.6% year-on-year to $3.2 million

 

·Gross profit increased 78.9% year-on-year to $2.2 million

 

·Income from operations was $1.3 million, compared to a loss from operations of $274,975 from the same period of 2018

 

·Net income increased 3,630.9% year-on-year to $1.1 million

 

First Half 2019 Financial Highlights

 

·Total revenues increased 11.9% year-on-year to $7.5 million

 

·Gross profit increased 25.0% year-on-year to $5.3 million

 

·Income from operations increased 83.1% year-on-year to $3.3million

 

·Net income increased 73.7% year-on-year to $3.1 million

 

“We are delighted to report strong sales momentum and healthy profitability for our first earnings since becoming a NASDAQ-listed company,” said Mr. Xiaodong Chen, Chief Executive Officer of Blue Hat. “During the first half of 2019 we expanded our product portfolio and marketing reach, with particular highlights including our partnership with the ‘Talking Tom and Friends’ media franchise to produce new branded version of our products, the launch of an upgraded model of ‘Crazy Bug’[2] and distribution agreements with leading national toy retailers. We also completed research and development on our AR Bouncing Bubble and AR Dinosaur products. Looking ahead, we intend to continue to strengthen our pipeline of innovative toys and game content through both in-house development and potential strategic acquisitions, although no definitive agreements have been executed.”

 

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Recent Developments

 

·In July 2019, the Company closed its initial public offering (“IPO”) of ordinary shares, resulting in net proceeds to the Company of approximately $6.4 million. In connection with the IPO, the Company’s ordinary shares began trading on The Nasdaq Capital Market on July 26, 2019 under the symbol “BHAT”.
·Consequent to the partnership with “Talking Tom and Friends,” Blue Hat launched its first co-branded product “Talking Tom and Friends” Bouncing Bubble in Q4 2019.
·In October 2019, the new AR Dinosaur product helped the Company’s booth at this year’s China Toy Expo attract a large amount of visitors.

 

Second Quarter 2019 Results

 

Total revenues were $3.2 million for the second quarter ended June 30, 2019, an increase of $1.4 million, or 74.6%, from $1.8 million for the same period ended June 30, 2018. The overall increase was primarily attributable to the increased sales of interactive toys (game series) and mobile games.

 

Revenues from sales of interactive toys (game series) were $2.3 million for the second quarter ended June 30, 2019, an increase of $477,928, or 26.9%, from $1.8 million for the same period ended June 30, 2018. The increase was primarily the result of sales of our Bouncing Bubble and upgraded Crazy Bug products during the quarter.

 

Revenues from sales of interactive toys (animation series) were $11,248 for the second quarter ended June 30, 2019, a decrease of $30,453, or 73.0% from $41,701 for the same period ended June 30, 2018. This decrease was a result of our business strategy to shift away from interactive toys (animation series) and towards interactive toys (games series), as our game series products generate higher profit margins, with an average gross profit percentage of 61.3% for the second quarter ended June 30, 2019 as compared to interactive toys (animation series), which had an average gross profit percentage of 26.4% for the same period.

 

Revenues from mobile games were $913,469 for the second quarter ended June 30, 2019, an increase of $909,578 from $3,891 from the same period ended June 30, 2018. This increase is a result of the popularity of our first mobile game “Quan Min Dou Yu”, which was launched in the fourth quarter of 2018.

 

Total cost of revenues was $953,732 for the second quarter ended June 30, 2019, an increase of $376,912, or 65.3%, from $576,820 for the same period ended June 30, 2018. This increase is a direct result of our increased revenue.

 

Gross profit was $2.2 million for the second quarter ended June 30, 2019, an increase of $980,142, or 78.9%, from $1.2 million for the same period ended June 30, 2018.

 

Gross margin was 70.0% for the second quarter ended June 30, 2019, compared to 68.3% for the same period of 2018.

 

Total operating expenses was $954,016 for the second quarter ended June 30, 2019, a decrease of $563,651, or 37.1%, from $1.5 million for the same period ended June 30, 2018. This decrease was mainly attributable to the $14,549 decrease in selling expenses, the $573,976 decrease in general and administrative expenses, and the $24,874 increase in research and development expenses for the second quarter ended June 30, 2019, compared to the same period of 2018.

 

Income from operations was $1.3 million for the second quarter ended June 30, 2019, compared to a loss from operations of $274,975 from the same period of 2018.

 

Total other loss, net was $125,072 for the second quarter ended June 30, 2019, compared to total other income, net of $86,794 for the same period ended June 30, 2018. This decrease was primarily attributable to an approximate $169,000 decrease in interest income as we invested in fewer short-term certificate deposits.

 

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Provision for income taxes were $55,447 for the second quarter ended June 30, 2019, compared to provision for income taxes of $217,351 for the same period ended June 30, 2018.

 

Net income was $1.1 million for the second quarter ended June 30, 2019, an increase of $1.1 million, or 3,630.9%, from $29,170 for the same period ended June 30, 2018.

 

Basic and diluted earnings per share were $0.03 for the second quarter ended June 30, 2019, compared to $0.00 for the same period ended June 30, 2018.

 

First Half 2019 Results

 

Total revenues were $7.5 million for the six months ended June 30, 2019, an increase of $792,001, or 11.9%, from $6.7 million for the same period ended June 30, 2018. The overall increase was primarily attributable to the increase in revenues from our mobile games. 

Revenues from sales of interactive toys (game series) were $6.1 million for the six months ended June 30, 2019, a decrease of $393,043, or 6.0%, from $6.5 million for the same period ended June 30, 2018. This decrease was primarily attributable to exchange rate fluctuation, as the Chinese Yuan depreciated against the U.S. dollar by approximately 6.6% during the six months ended June 30, 2019, compared to the same period in 2018.

 

Revenues from sales of interactive toys (animation series) were $89,391 for the six months ended June 30, 2019, compared to $131,564 for the same period ended June 30, 2018. This decrease is a result of our business strategy to shift towards products that have a higher gross margin.

 

Revenues from mobile games were $1.2 million for the six months ended June 30, 2019, an increase of $1.2 million, or 6,170.6%, from $19,888 from the same period ended June 30, 2018. This increase is a result of revenues generated by sales of our first mobile game “Quan Min Dou Yu”, which was launched in the fourth quarter of 2018.

 

Total cost of revenues was $2.2 million for the six months ended June 30, 2019, a decrease of $261,692, or 10.7%, from $2.4 million for the same period ended June 30, 2018. This decrease is a result of a decrease in sales of interactive toys - animation and interactive toys - game series.

 

Gross profit was $5.3 million for the six months ended June 30, 2019, an increase of $1.1million, or 25.0%, from $4.2 million for the same period ended June 30, 2018.

 

Gross margin was 70.8% for the six months ended June 30, 2019, compared to 63.4% for the same period of 2018.

 

Total operating expenses were $2.0 million for the six months ended June 30, 2019, an decrease of $440,072, or 18.1%, from $2.4 million for the same period ended June 30, 2018. This increase was mainly attributable to the $90,027 decrease in selling expenses, the $418,125 decrease in general and administrative expenses, and the $68,080 increase in research and development expenses for the six months ended June 30, 2019, compared to the same period of 2018.

 

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Income from operations was $3.3 million for the six months ended June 30, 2019, an increase of $1.5million, or 83.1%, from $1.8 million for the same period ended June 30, 2018.

Total other loss, net was $70,116 for the six months ended June 30, 2019, compared to total other income, net of $54,887 for the same period ended June 30, 2018. This decrease was primarily attributable to an approximate $169,000 decrease in interest income as we invested in less short-term investments of certificate deposits.

Provision for income taxes were $161,346 for the six months ended June 30, 2019, an increase of $70,608, or 77.8%, from $90,738 for the same period ended June 30, 2018.

 

Net income was $3.1 million for the six months ended June 30, 2019, an increase of $1.3million, or 73.7%, from $1.8 million for the same period ended June 30, 2018.

 

Basic and diluted earnings per share were $0.09 for the six months ended June 30, 2019, compared to $0.05 for the same period ended June 30, 2018.

 

Cash and Cash Equivalents

 

As of June 30, 2019, the Company's cash and cash equivalents was $81,231. In July 2019, the Company closed its IPO, resulting in net proceeds to the Company of approximately $6.4 million.

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[1] The average translation rates applied to statement of income accounts for the periods ended June 30, 2019 and 2018 were 6.79 RMB and 6.37 RMB to $1.00, respectively. The balance sheet amounts as of June 30, 2019 and December 31, 2018 were translated at 6.87 RMB and 6.62 RMB, respectively.

[2] “Crazy Bug” was the classic model of “AR Crazy Bug”, which was previously named “AR Need a Spanking”.

 

About Blue Hat

 

Blue Hat Interactive Entertainment Technology is a producer, developer and operator of AR interactive entertainment games and toys in China, including interactive educational materials, mobile games, and toys with mobile game features. The Company’s interactive entertainment platform creates unique user experiences by connecting physical items to mobile devices, which creates a rich visual and interactive environment for users through the integration of real objects and virtual scenery. Distinguished by its own proprietary technology, Blue Hat aims to create an engaging, interactive and immersive community for its users. For more information, please visit the Company’s investor relations website at http://ir.bluehatgroup.com.

 

Forward-Looking Statements 

 

This release contains forward-looking statements within the meaning of Section 27A of the Securities Act of 1933, as amended and Section 21E of the Securities Exchange Act of 1934, as amended. All forward-looking statements are inherently uncertain as they are based on current expectations and assumptions concerning future events or future performance of the Company. Readers are cautioned not to place undue reliance on these forward-looking statements, which are only predictions and speak only as of the date hereof. In evaluating such statements, prospective investors should review carefully various risks and uncertainties identified in this release and matters set in the Company's SEC filings. These risks and uncertainties could cause the Company’s actual results to differ materially from those indicated in the forward-looking statements.

 

Contacts:

 

Lexie Zhang

Blue Hat Interactive Entertainment Technology

Phone: +86 (592) 228-0010

Email: ir@bluehatgroup.net

 

Sam Martin

The Foote Group

Phone: +86 187-0160-0950

Email: sam@thefootegroup.com

 

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BLUE HAT INTERACTIVE ENTERTAINMENT TECHNOLOGY AND SUBSIDIARIES
UNAUDITED CONSOLIDATED BALANCE SHEETS
 
   June 30,  December 31,
ASSETS  2019  2018
CURRENT ASSETS          
Cash and cash equivalents  $81,231   $11,829,509 
Short-term investments   —      —   
Accounts receivable, net   7,516,723    11,890,146 
Other receivables, net   306,164    232,318 
Other receivables - related party   12,557    12,036 
Inventories   381,919    273,271 
Prepayments, net   1,063,953    1,332,532 
Prepaid IPO Costs   247,739    89,367 
Total current assets   9,610,286    25,659,179 
PROPERTY AND EQUIPMENT, NET   209,342    208,869 
OTHER ASSETS          
Prepayments   21,712,837    3,449,445 
Intangible assets, net   4,757,824    4,265,537 
Long-term investments   1,754,820    1,751,835 
Deferred tax assets   125,973    135,999 
Deposit for investment   —      —   
Total other assets   28,351,454    9,602,816 
Total assets  $38,171,082   $35,470,864 
           
LIABILITIES AND SHAREHOLDERS' EQUITY          
CURRENT LIABILITIES          
Short-term loans - banks   1,092,212    3,125,681 
Current maturities of long-term loans - third party   75,598    75,469 
Accounts payable   1,764,012    1,402,972 
Other payables and accrued liabilities   948,447    438,299 
Other payables - related party   43,324    62,368 
Customer deposits   71,985    76,274 
Taxes payable   2,792,121    1,941,770 
Total current liabilities   6,787,699    7,122,833 
           
OTHER LIABILITIES          
Long-term loans - third party   54,852    91,986 
Total other liabilities   54,852    91,986 
Total liabilities   6,842,551    7,214,819 
           
COMMITMENTS AND CONTINGENCIES          
Total shareholders' equity          
Ordinary shares, $0.001 par value, 50,000,000 shares authorized, 33,000,000 shares issued and outstanding as of June 30, 2019 and December 31, 2018   33,000    33,000 
Additional paid-in capital   12,831,969    12,831,969 
Statutory reserves   1,178,432    1,178,432 
Retained earnings   18,229,790    15,169,573 
Accumulated other comprehensive income (loss)   -944,660    -956,929 
Total shareholders' equity   31,328,531    28,256,045 
Total liabilities and shareholders' equity  $38,171,082   $35,470,864 

 

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BLUE HAT INTERACTIVE ENTERTAINMENT TECHNOLOGY AND SUBSIDIARIES
UNAUDITED CONSOLIDATED STATEMENTS OF INCOME AND COMPREHENSIVE INCOME

 
   For the Three Months ended June 30,
   2019  2018
REVENUES  $3,176,565    1,819,512 
Interactive toys - animation series   11,248    41,701 
Interactive toys - game series   2,251,848    1,773,920 
Mobile games   913,469    3,891 
COST OF REVENUES   (953,732)   (576,820)
GROSS PROFIT   2,222,834    1,242,692 
OPERATING EXPENSES          
Selling   (207,263)   (221,812)
General and administrative   (650,605)   (1,224,581)
Research and development   (96,148)   (71,274)
Total operating expenses   (954,016)   (1,517,667)
INCOME FROM OPERATIONS   1,268,818    (274,975)
OTHER INCOME (EXPENSE)          
Interest income   32    168,940 
Interest expense   (18,759)   (44,836)
Other finance expenses   (724)   (504)
Other (expense) income, net   (105,621)   (36,806)
Total other income, net   (125,072)   86,794 
INCOME BEFORE INCOME TAXES   1,143,746    (188,181)
PROVISION FOR INCOME TAXES   (55,447)   217,351 
NET INCOME   1,088,299    29,170 
OTHER COMPREHENSIVE INCOME (LOSS)          
Foreign currency translation adjustment   31,760    (423,638)
COMPREHENSIVE INCOME  $1,120,059    (394,468)
WEIGHTED AVERAGE NUMBER OF ORDINARY SHARES          
Basic and diluted   33,000,000    33,000,000 
EARNINGS PER SHARE          
Basic and diluted  $0.03    0.00 

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BLUE HAT INTERACTIVE ENTERTAINMENT TECHNOLOGY AND SUBSIDIARIES
UNAUDITED CONSOLIDATED STATEMENTS OF INCOME AND COMPREHENSIVE INCOME

 
   For the Six Months Ended June 30,
   2019  2018
REVENUES  $7,453,379    6,661,378 
Interactive toys - animation series   89,391    131,564 
Interactive toys - game series   6,116,883    6,509,926 
Mobile games   1,247,105    19,888 
COST OF REVENUES   (2,176,756)   (2,438,448)
GROSS PROFIT   5,276,623    4,222,930 
OPERATING EXPENSES          
Selling   (410,404)   (500,431)
General and administrative   (1,375,180)   (1,793,305)
Research and development   (199,360)   (131,280)
Total operating expenses   (1,984,944)   (2,425,016)
INCOME FROM OPERATIONS   3,291,679    1,797,914 
OTHER INCOME (EXPENSE)          
Interest income   502    169,935 
Interest expense   (65,507)   (79,124)
Other finance expenses   (1,881)   (1,456)
Other (expense) income, net   (3,230)   (34,468)
Total other income, net   (70,116)   54,887 
INCOME BEFORE INCOME TAXES   3,221,563    1,852,801 
PROVISION FOR INCOME TAXES   (161,346)   (90,738)
NET INCOME   3,060,217    1,762,063 
OTHER COMPREHENSIVE INCOME (LOSS)          
Foreign currency translation adjustment   12,269    (446,273)
COMPREHENSIVE INCOME  $3,072,486    1,315,790 
WEIGHTED AVERAGE NUMBER OF ORDINARY SHARES          
Basic and diluted   33,000,000    33,000,000 
EARNINGS PER SHARE          
Basic and diluted  $0.09    0.05 

 

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